The Scenario:
A small Ultramarine force had been tasked with setting up an observation outpost on an uncharted planet. An Ork Warlord is suspected of using it as a base of operations to launch raids on passing Imperial trade ships.
The planet was thought to be uninhabited (apart from the Greenskins), but not long after they had finished setting up their camp they discovered the remains of earthen dwellings, a disused mine shaft and other such evidence of human occupation.
A few days later (while out on patrol) they came across a small party of Ork's, sleeping in the open. They had a rather run down Walker (AT-ST) with them, but they were completely unprepared for the Marines. In a brief encounter the Ork's were slain & the Walker left as a smouldering wreck.
The Marine's returned to their makeshift camp to file a report of their engagement. Unaware that the noise of the battle had not only been been heard by the local populace, but that they were now on their way to the scene to investigate the cause of the disturbance.
Ultramarines: Pushed around by Rob_s
1 x 5 man squad with a flamer
1 x 5 man squad with a rocket launcher
1 x Close Assault Dreadnought (Chuck)
Locals: Pushed around by me
17 x humans in chain with hand weapons
3 x dwarves with hand weapons
1 x lvl 5 hero in plate armour with hand weapon
1 x lvl 25 wizard (Groondolf)
And so it begins:
The Local's find the battlefield remains and search through it....bemused at what they discover. Meanwhile, the Marines kick back and stare at the grass. |
"Realistic" foot print effects lead off to the centre of the grass mat. What could have created such things? |
Groondolf cast "Ectoplasmic mist" near the Marine's to shield his followers advance. Like he somehow knew that they had guns & and that his best chance of success was to close with them ASAP :) |
1st squad moved forward from their base and set up a shooting gallery on top of the nearest hill. Killing the three dwarves, even before they had a chance to scowl at them. |
.....the other larger force moved to the left, trying to outflank the enemy using the Ectoplasmic mist as cover. |
Rocket man proved to be pretty ineffectual during the game. Only killing a couple of Local's. |
Round & round the Mulberry bush. |
I rolled appallingly for most of the game, hence the locals got churned up pretty good....for the first half anyway. |
"Steal mind" made Chuck amble away from the combat for a few rounds. Giving me a much needed respite from his menace. |
The end result? I had lost half of my force, but he Marine's routed from their losses. |
I used the last of my magic points to cast "Temporal distort" to give my guys a second move. Allowing them to close with the last remaining Marine....annoying rocket dude! |
Meanwhile, Chuck had regained his faculties & rather quickly set about driving Groondolfs' head down on through his spinal column. |
The Local's ended rocket man. |
And then Chuck ended them all rather horribly in return :( |
Conclusion:
Even though I had rolled quite horribly for most of the game, we both agreed afterwards that chain/plate armour is not a fair match for a bolter. I think to play these sorts of games you need a lot of terrain and/or cover, just to give the normal populace a chance. Either that or have a shit tonne of them in reserve? Actually that might be fun :D
We had a great time playing this type of game. I think it warrants some further investigation.
Ramble:
Then about five years ago I got hold of a copy of Siege and read through the whole book, for the first time! I was blown away with the & quality of the artwork, the detailed dioramas, the descriptions and just the sheer quantity of untapped possibilities, ripe for the picking. In my opinion it's up there with RT & 3rd ed Fantasy....I reckon it's that good.
In amongst all of the evocative illustrations, dioramas and complex (but awesomely detailed) siege rules, there's some random scenario generation charts. And more specifically, there's a chart solely devoted to playing mixed scenarios, pitting Fantasy against RT peoples/species.
Disappointingly though, I never got to see anyone playing it....over my entire gaming life (some 28 years worth). I never had the opportunity to witness or read about a mixed world game being played. No friendly face offs, no gaming convention display games, not even a WD batrep.....nothing! Which is a real shame, coz I think that if it was given the right amount of support I think it could have grown legs. Maybe even spawned a whole new direction for GW to take the RT world in? Who knows.....maybe it was just a fun little side project for Rick Priestley?
I have a couple of other theories (possibly more plausible than my previous supposition) as to why it may have not taken off as well; Most gamers (or more specifically GW gamers from that time period) usually only collected one type of miniature, either Fantasy or 40K. And you sort of involuntarily locked yourself into that gaming mindset....never thinking about them ever coexisting. Also, there was really no reason or opportunity to play alongside each other either. Be it in a tournament setting at each others homes. And lastly, when my friends & I got into wargaming we really only ever had the time and/or money to collect (and occasionally paint) one genre of miniatures. So we just played in one setting....all the time.
I'll definitely be exploring more of this style of game.
Cheers all :)